The tabletop adventure game where nobody dies and everybody gets a catchphrase.

Brave and Bonkers is a free tabletop roleplaying game for kids ages 6 to 12 and the grown-up who gets talked into running it. Download the free kit.

Written for 3 to 5 kids, and it works with just one. Full rules, seven heroes to choose from, monsters and the first adventure. No account, no email.

The seven heroes of Brave and Bonkers, together

Nobody dies.

Heroes get knocked Down, get back up, and win something every session. It's why a cautious parent can say yes.

One page per hero.

Everything your kid needs to know about their character fits on one spacious page. If the sheet doesn't say it, they don't need it.

Play tonight.

A 60-minute bite-size session or a 2-hour standard one. No experience needed on either side of the table.

Three steps to your first adventure

  1. 1
    A stack of freshly printed hero sheets

    Download the free kit. The rulebook, seven hero sheets, the bestiary and Adventure 01, ready to print at home.

  2. 2
    A set of RPG dice and two pencils

    Grab dice and pencils. A set of RPG dice costs a few dollars; a free dice app works too.

  3. 3
    An open rulebook with a dice cup beside it

    Read one page, play tonight. The starter adventure is zero-prep: skim the setup, keep the book open, go.

Get the free kit

Pick your hero

Seven heroes, ready to play. Every one fits on a single page. Every one can look the way your table wants them to look.

Ash of Ironhold, Human Fighter Human Fighter Ash of Ironhold “I hit it. Again.” Zap the Unhinged, High Elf Wizard High Elf Wizard Zap the Unhinged “I CAST THE PROBLEM.” Sneaky Sam, Halfling Rogue Halfling Rogue Sneaky Sam “You didn’t see that.” Brick, Half-Orc Barbarian Half-Orc Barbarian Brick “I am calm. Now I am not.” Lumi, Lightborn Cleric Lightborn Cleric Lumi “I got you.” Whiskers Nightpaw, Catfolk Monk Catfolk Monk Whiskers Nightpaw “I hit you. I hit you again. I’m gone.” Bard.exe, Half-Elf Bard Half-Elf Bard Bard.exe “Trust me, this will work.”
Meet the Seven → Customize a sheet →

For the grown-up holding the rulebook

You don't need to have played anything like this before. The rulebook is written to be read cold, the first adventure tells you exactly what to say, and the monsters are printed in the scene where you use them, so nothing sends you back to the rulebook mid-fight.

Who can play?

3 to 5 kids, ages 6 to 12. One works too.

Tell me more

The game is written for three to five kids ages 6 to 12, each playing one of the seven heroes, plus a grown-up or older kid running it. Reading is not required: a six-year-old plays with a grown-up reading the sheet out. With just one kid, they play two heroes and you play everyone they meet. Full answer →

How long does a game take?

About an hour. You set the pace.

Tell me more

One hour for the short version, with a two-hour version of the same story if the table wants more. You control the clock, and the adventure shows you where to cut. Full answer →

Is it scary? Does anything die?

Bright and funny. Nobody dies.

Tell me more

No, and not the heroes. Getting knocked Down is not dying, and a hero who goes Down is back on their feet before the session ends, so nobody has to explain a character’s death to a seven-year-old. Guardrails are printed right in the adventure. Full answer →

Is it good for a birthday party?

Yes. That is how it started.

Tell me more

Brave and Bonkers began as a game for a birthday party, and it still fits one: three to five kids at a table, about an hour of play, nothing to buy beyond a set of dice, and nobody dies. Print the kit, let each kid pick a hero, and start the first adventure. Full answer →

What does it cost?

Free. Dice cost a few dollars, once.

Tell me more

The game is free to download and print, with no account and no email address. A set of dice costs a few dollars, once, and a free dice app works too. Full answer →

Can we run this in a classroom or a library?

Yes. Print and copy it for your class.

Tell me more

Yes. The notice in every book lets you print and copy Brave and Bonkers for your own table, classroom or clinic, so a school, a library or an after-school club can run it without asking us and without paying anybody. Full answer →