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The tabletop adventure game where nobody dies and everybody gets a catchphrase.

Brave and Bonkers is a complete roleplaying game for kids ages 6–12, and for the grown-up who gets talked into running it. One rulebook, seven ready-to-play heroes, one page each.

This is where it will live. When the site opens, the rules, the seven heroes, the monsters and the first adventure will be free to download.

The seven Brave and Bonkers heroes standing together: a bard with a lute, a half-orc barbarian with a greataxe, a fighter with a moustache, a halfling rogue, a cleric with a staff, a wizard in purple robes, and a catfolk monk.

All seven of them, waiting for a table.

Every one has a catchphrase. Every one says it far too often.

  • “I hit it. Again.” Ash of Ironhold
  • “I CAST THE PROBLEM.” Zap the Unhinged
  • “You didn’t see that.” Sneaky Sam
  • “I am calm. Now I am not.” Brick
  • “I got you.” Lumi
  • “I hit you. I hit you again. I’m gone.” Whiskers Nightpaw
  • “Trust me, this will work.” Bard.exe

Nobody dies.

Heroes get knocked Down, get back up, and win something every session. It’s why a cautious parent can say yes.

One page per hero.

Everything your kid needs to know about their character fits on one spacious page. If the sheet doesn’t say it, they don’t need it.

Published by GreyMill Games, an independent tabletop imprint. greymillgames.com ↗

Questions before the doors open: hello@braveandbonkers.com